Jadeon
Sword cultivators who fight at range with lightning. Forgiving to learn and welcome in any party, which makes it a reasonable first character.
Twenty-four of them, across four peoples. This is what each one fights with and what it is for.
Choosing
Every school here is finished content with a full skill tree, so none of them is a trap. What differs is how a fight feels: standing in the middle of it, picking off one target, keeping everyone else alive, or fighting with something you summoned.
The school you choose at character creation stays with that character. The specialisation splits later, and that is where most of the difference between two players of the same school comes from.
A Jadeon uses a sword and nothing else; a Celan fights with a zither. Gear you find is for a weapon type, which is why a drop that is useless to you is worth trading.
All four peoples and all twenty-four schools are available on this realm. Nothing on this page has to be bought or unlocked.
1 of 4
The six schools of the mortal world. Three follow the righteous path and three the devil path, and the split runs through most of the story.
Sword cultivators who fight at range with lightning. Forgiving to learn and welcome in any party, which makes it a reasonable first character.
Front-line brawlers with a blade in each hand. They open fights, hold enemies in place and take the hits meant for everyone behind them.
The healers. They keep a party alive and standing, and a good one changes what a group can attempt.
Assassins. They pick one target, get to it, and finish it before anyone can answer. Difficult, and enormously satisfying when it works.
Shapeshifters who tear through crowds. If you like fighting several things at once, start here.
Fire mages who lay down arrays that help the whole party. Ranged, fragile, and a real presence in a group fight.
2 of 4
A winged people from beyond the mortal world. Their six schools arrived with the first great expansion and play very differently from the human ones.
Warriors built to absorb a fight. Enormous axes, enormous health, and the patience to stand where it hurts.
Rangers who call on nature. They fight at distance and rarely fight alone — a summoned companion does much of the work.
Assassins who work from the shadows and leave wounds that keep bleeding.
Nobles who fight with music. They revive the fallen and turn a losing group fight around.
Knights who fight with their fists. Straightforward, durable, and hard to shake off.
Descendants who draw on light and dark at once. Ranged, strange, and strong in the right hands.
3 of 4
Made rather than born. Six schools with mechanics that do not resemble anything else in the game.
Summoners who paint their allies into being and set traps for anyone who follows.
Half man, half beast, with a trident and no interest in subtlety.
Weapon masters who channel a whole armoury through one halberd.
Casters who transmute the elements and decide where a fight happens.
Mages who fight with a lotus umbrella and curse whatever they cannot reach.
Scholars who summon the elements from written scrolls, and bless the people standing next to them.
4 of 4
The newest people in the world, and the newest six schools. If you want something nobody has worked out yet, they are here.
Lancers who call dragons out of the lance itself.
Sword masters who fold wind and fire into their sword art.
Witches who follow the serpent and hex from behind an amulet.
Assassins who invoke the phoenix, built around closing the distance fast.
Support who charm as much as they damage. A flute is a real weapon here.
Enchanters who call souls out of the scepter to fight beside them.
Still undecided
Making a second character costs nothing but time, and most people play several. If you are stuck between two, make both and see which one you keep opening.
The rankings show which schools the top characters here actually play. Worth a look if you want to know what you will be fighting.
People who play a school will tell you honestly what it is like at level 20 and at level 150. Those are very different answers.