Events

Events

Sign up here, fight in game, and the rewards land in your Account Stash automatically.

What runs on a clock

Three kinds of event.

Everything below is either on a published schedule, on a timer the game server keeps, or written into the news before it starts.

  1. Guild warfare

    Contested ground, fought on a schedule that is published in advance. When the times are fixed they appear on this page, so you can plan a week around them rather than guess.

  2. World bosses

    World bosses spawn on fixed timers. The countdown you see here is the one the game is using.

  3. Seasonal

    Anything that runs for a limited stretch is announced in the news first, with what it changes and when it ends. If it is not written there, treat it as unconfirmed.

Two cultivators facing each other on contested ground

Published runs

What is running right now.

Times are shown in UTC. A run appears here only once it is confirmed, so an empty calendar means nothing is scheduled yet, not that something is hidden.

Sign-ups are not open yet

Events are not connected to this page yet, so there is no schedule or reward list to show. We would rather show nothing than a number that turns out to be wrong.

Nothing is scheduled yet

No siege, boss window or season has been set yet. The first one that is goes into the news and appears here the same day.

Before you turn up

Worth knowing.

Rewards are paid out automatically once an event closes, straight into your Account Stash.

  • Rewards go to your stash

    No number for either has been settled, so none is printed anywhere on this site. When they are fixed they will be published in the news before any event depends on them.

  • Client version 614

    Every scheduled run assumes the current client. Always start through the launcher — it keeps the game up to date for you, and patching by hand tends to break it.

  • Check the news first

    News entries and our own mail system are the two channels we use. Discord is where questions are answered, not where schedules are decided.

  • Standings come from the game

    Results come straight from the game server. If a run has no record, it is left off rather than guessed at.